
Hercule Poirot (Game duration 60 minutes)
Fury team: Nush Krasteva, Ivan Vladimirov, Angel Arabadzhov, Dimitar Smilyanov and Nadezhda Danabasheva
Fury + team: Velina Tomova, Hristo Tomov, Anton Konduzov and Bistra-Dona Konduzova
Date: April 13, 2024
Fury team time: 49:08 minutes
Fury + team time: 53:00 minutes
Well, there are days, and there are days — this one was a long one, with us playing our 10th and final room of the day. When we entered the lobby, we could hear screams coming from the other games, as the brand mostly features horror-themed rooms. So it’s no surprise we chose the only one that wasn’t.
Hercule Poirot is a classic detective whodunit-style game, where we had to uncover whether the great detective’s death was truly a suicide, or if he was murdered.
For a first-generation game, I would say the puzzles were logical, and the gameplay flowed smoothly. But…
I understand that locks are the most convenient mechanism. However, here, there were A LOT. You can see in the picture below just how many locks there were — more than ten, and most of them identical. This turned our game into something like this:
– I have a code!
(Four people waiting)
– It’s 8255!
Player 1: Not with me.
Player 2: Not with me.
Player 3: Not with me!
Player 4: Not with me either. Let me check the other one… Okay, this one opens.
This conversation helped us unlock a drawer, where we found a suitcase… with two additional locks on the sides. Both of them were 4-digit codes.
We roughly counted: over the course of this day, we had opened around 150 locks. The next day, I could feel it in the fingers of my right hand.
And that’s probably the most crucial piece of information you need to know about the rooms in Thessaloniki.

